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== このゲームの目的 ==
== AIM OF THE GAME ==


ボードゲーム・INJAWARAの目的はチームで協力し、各MDGに関連する少なくともひとつの課題を解決するために貢献をすることです。
The aim of the INJAWARA board game is to work in team cooperatively and contribute to solve at least 1 Challenge related to each Millennium Development Goal and 1 for each Region by moving the needed resources through the six regions and reply to questions related to the Challenges faced.


そして、各6領域にひとつづつのリソースを移動させることにより、直面した課題に関連する問題に答えることです。
The longer you ignore a problem, the more it will get worse! If a problem becomes too serious it will become impossible to solve it, and you will lose all.




長い間問題を放置しておくことはよくありません。多くはより悪い方向に向かいます!
== THE GAME ==


問題があまりにも深刻になりすぎた場合、あなたが問題を解決することは不可能となります。
The INJAWARA board game has no player turns, but in each round, all players, as a team, must decide the action to do. How decisions are taken must be agreed by all players at the beginning of the game.


そして、何もかも失うことになります...
Every round has two phases:


== ゲーム ==
=== 1. DO AN ACTION ===


ボードゲーム・INJAWARAに、プレイヤーのターンというものはありません。
The team must decide to make one of the following actions:
しかし、各ラウンドごとに、すべてのプレイヤーは、チームとして、実行するアクションを決定する必要があります。
どのような行動をするか決めるためには、すべてのプレイヤーが同意しなければなりません。


各ラウンドには、2つの段階があります。


=== 1.アクションを実行する ===
==== A. TRY TO SOLVE A CHALLENGE ====
 
チームでいずれか一つの操作をすることを決定しなければなりません:
 
==== A.課題の解決に挑む ====
   
   
すべての課題トークンには、3つのデータの項目があります:  
Every challenge token has three data items:  
      ・課題トークの置かれる領域
        The region where it appears,
      ・課題トークンの解決によって影響の受けるMDG
        the MDG affected by it, and
      ・課題を解決するにあたり、必要なリソース
        the needed resource to solve it.


アクションを選択した瞬間に、リソースがそれを必要とする課題と領域にあった場合は、
If in the moment to choose an action, the convenient resource is on the same region than a challenge which needs it, the team my try to solve the challenge.
チームと自分の力で課題を解決しよう。


問題は、課題トークンのMDGに関連した質問をします。
A question associated to that MDG will be asked.


''If you answer correctly'', move forward the score marker associated to the MDG indicated by the challeng three boxes towards a higher score. It's not possible to move an score token beyond 100 points.  
''If you answer correctly'', move forward the score marker associated to the MDG indicated by the challeng three boxes towards a higher score. It's not possible to move an score token beyond 100 points.  
Vrstica 111: Vrstica 103:
In that moment, grab all tokens from discarded challenges pile (marked with an X on the board) and the '-1' token and put them back into the bag.  
In that moment, grab all tokens from discarded challenges pile (marked with an X on the board) and the '-1' token and put them back into the bag.  


Grab a new challenge token from the bag, randomly, and place it on the space marked with an eye. Now you know which is the challenge for the next round.
Grab a new challenge token from the bag, randomly, and place it on the space marked with an eye. Now you know which is the challenge for the next round.  
 


== END OF THE GAME ==
== END OF THE GAME ==

Redakcija: 21:04, 17. oktober 2014

AIM OF THE GAME

The aim of the INJAWARA board game is to work in team cooperatively and contribute to solve at least 1 Challenge related to each Millennium Development Goal and 1 for each Region by moving the needed resources through the six regions and reply to questions related to the Challenges faced.

The longer you ignore a problem, the more it will get worse! If a problem becomes too serious it will become impossible to solve it, and you will lose all.


THE GAME

The INJAWARA board game has no player turns, but in each round, all players, as a team, must decide the action to do. How decisions are taken must be agreed by all players at the beginning of the game.

Every round has two phases:

1. DO AN ACTION

The team must decide to make one of the following actions:


A. TRY TO SOLVE A CHALLENGE

Every challenge token has three data items:

       The region where it appears, 
       the MDG affected by it, and 
       the needed resource to solve it. 

If in the moment to choose an action, the convenient resource is on the same region than a challenge which needs it, the team my try to solve the challenge.

A question associated to that MDG will be asked.

If you answer correctly, move forward the score marker associated to the MDG indicated by the challeng three boxes towards a higher score. It's not possible to move an score token beyond 100 points.

If the score marker shows an X, turn it upside down to see the green tick.

In the same manner, turn the region marker, where the challenge is located, upside down, if it wasn't showing the green tick yet.

Likewise, if the resource was 'locked', turn it upside down, in order to unlock its power.

The challenge token is discarded and place it in the discarded pile, marked with an X on the board.

If you answer incorrectly, don't move any marker or token.

In both cases, leave the question card on the discard pile, marked with an X, next to que question mark on the board. Place it with the questions facing up.


B. MOVE A RESOURCE TO AN ADJACENT REGION

All regions are linked between them, indicated by the black arrows on the board. You can move one resource from one region to another linked region, as an action.

If by moving a resource to a region, in this region there is one or more challenges which need this resource, the team may try to solve all of them immediately, with no action costs. (see 1.A. section from this rulebook).


C. USE AN UNLOCKED RESOURCE POWER

If a resource has its power unlocked, you can use its power and turn that resource upside down (then you lock its power again). All powers are the following:


Economic resources

Swap places of two resources on the board. Economic resources may be moved in this way as well. If by using this power, in a region there is one or more challenges which need this resource, the team may try to solve all of them immediately, with no action costs. (see 1.A. section from this rulebook).


Professionals

Move a resource to any region on the board. Professionals may be moved in this way as well. If by using this power, in a region there is one or more challenges which need this resource, the team may try to solve all of them immediately, with no action costs. (see 1.A. section from this rulebook).


Materials
.

Move towards higher score one box the score token of one of the following MDGS: 1, 2, 6, 7.


Politics

Move towards higher score one box the score token of one of the following MDGS: 3, 4, 5, 8.


Justice

You can discard a challenge token placed in any region, but it's not treated as solved.


Education

This is the only power that cant't be used in '1. Do an action' phase, but you can use it immediatly after you answer incorrectly a question. You can ask a second question to try to solve that challenge.


2. A NEW CHALLENGE APPEARS

The challenge we left in the space marked by an eye on the board, is the next challenge that will appear in the game.

Grab that challenge and place it on the region indicated by the leaf shape.

In that moment, if in that region there was any other unsolved challenges, move one box towards a lower score, on the score board, all MDGs markers present in this region's challenges, without counting on th new challenge.


'-1' TOKEN

If the next challenge token is a'-1' one, check all unsolved challenges on the board and move one box towards a lower score, on the score board, all MDGs markeres present. Only one box may be moved per MDG, so ignore other challenges that references the same MDG.

In that moment, grab all tokens from discarded challenges pile (marked with an X on the board) and the '-1' token and put them back into the bag.

Grab a new challenge token from the bag, randomly, and place it on the space marked with an eye. Now you know which is the challenge for the next round.


END OF THE GAME

There are two possible scenarios when the game ends:

1. The team loses the game, if in any moment of the game, any MDG score marker reaches the skull. If you want to calculate your final score, see the "Scoring. If we lose." section below.

2. The team wins the game, if in any moment of the game, all MDG score markers show the green tick and all region markers show the green tick as well. If this situation occurs in the middle of several challenges solving, you can end solving up all of them (and also use the Education power, if this is unlocked).


SCORING

If we lose

If our team has lost the game, move towards a lower score, all MDG markers, 3 boxes. If any of the markers reaches the skull, it cannot be moved beyond. Then, sum up all the scores, knowing the skull scores 0 points.


If we won

Sum up all scores of all MDGs markers and this will be your final score. (On the score board you can see an aid for suming up to three markers on the same score box, on grey).