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Gamehelptargi: Razlika med redakcijama

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Brez povzetka urejanja
Brez povzetka urejanja
 
(2 vmesni redakciji 2 uporabnikov nista prikazani)
Vrstica 2: Vrstica 2:
# Players take turns playing their three "targi" (meeples) on the border cards. Targi may not be placed in the same row or column as your opponent's Targi.
# Players take turns playing their three "targi" (meeples) on the border cards. Targi may not be placed in the same row or column as your opponent's Targi.
# Place 1 or 2 "tribal markers" in the middle of the game board at the intersection of the rows/columns of your targi.
# Place 1 or 2 "tribal markers" in the middle of the game board at the intersection of the rows/columns of your targi.
# You may may then activate the cards under each of your pieces. These cards may give you more goods, or they may let you spend your goods to purchase special cards to place in your personal tableau.
# You may then activate the cards under each of your pieces. These cards may give you more goods, or they may let you spend your goods to purchase special cards to place in your personal tableau.


You may only hold 3 gold and 10 goods total between rounds.
You may only hold 3 gold and 10 goods total between rounds.
Vrstica 10: Vrstica 10:
In addition to the victory points earned during the game and from special card abilities, you also get:
In addition to the victory points earned during the game and from special card abilities, you also get:
* 4 victory points for a building a row of identical cards in your tableau, and
* 4 victory points for a building a row of identical cards in your tableau, and
* 2 victory points for a row of unique cards
* 2 victory points for a row of all different cards
 
- Mit dem Händler ist mehrfach der Tausch von drei gleichen Waren in eine Goldmünze oder von zwei gleichen in eine andere Ware möglich.
- Mit der Fata Morgana darf ein Schnittpunktmarker auf eine andere ungenutzte Karte im Mittelfeld gesetzt werden.
- Der Silberschmied wandelt Waren oder Gold in Siegpunkte um.
- Die Karawane liefert Rohstoffe entsprechend der obersten verdeckten Warenkarte.
- Mit der Stammeserweiterung kann die obersten Stammeskarte vom Stapel verworfen werden.

Trenutna redakcija s časom 19:52, 13. maj 2015

Each round of play has the following stages:

  1. Players take turns playing their three "targi" (meeples) on the border cards. Targi may not be placed in the same row or column as your opponent's Targi.
  2. Place 1 or 2 "tribal markers" in the middle of the game board at the intersection of the rows/columns of your targi.
  3. You may then activate the cards under each of your pieces. These cards may give you more goods, or they may let you spend your goods to purchase special cards to place in your personal tableau.

You may only hold 3 gold and 10 goods total between rounds.

The game ends when a player has filled their tableau, or when the robber has completed one jog around the map.

In addition to the victory points earned during the game and from special card abilities, you also get:

  • 4 victory points for a building a row of identical cards in your tableau, and
  • 2 victory points for a row of all different cards

- Mit dem Händler ist mehrfach der Tausch von drei gleichen Waren in eine Goldmünze oder von zwei gleichen in eine andere Ware möglich. - Mit der Fata Morgana darf ein Schnittpunktmarker auf eine andere ungenutzte Karte im Mittelfeld gesetzt werden. - Der Silberschmied wandelt Waren oder Gold in Siegpunkte um. - Die Karawane liefert Rohstoffe entsprechend der obersten verdeckten Warenkarte. - Mit der Stammeserweiterung kann die obersten Stammeskarte vom Stapel verworfen werden.