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Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.
Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.
Unfortunately for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consiquently it discusses rules that are not implemented on this BGA version.
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.
 
''Whenever we use '''he''' it can also be read as '''she''' ''


==Rules for Perudo (Asmodée version)==
==Rules for Perudo (Asmodée version)==
===Goal of the Game===
===Goal of the Game===
''Whenever we use '''he''' it can also be read as '''she''' ''


Be the last remaining with at least 1 die in play. If you succeed in being the last player standing with one or more dice in your hand you are the winner!
Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!


===Set up===
===Set up===
Each player starts with 5 dice which have the following faces:
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.
# Paco
# value 2
# value 3
# value 4
# value 5
# value 6


Based on the amount of players the game begins with the following number of total dice:
A "1" is known as a "Paco".  A Paco counts as a wild card or joker - it can count as any other number.  (On BGA, the Pacos are birds on the dice.)


<table border="1">
Based on the number of players, the game begins with a different number of dice in play at the start:
<tr>
<td> Nr. players </td>
<td> Nr. dice </td>
</tr>
<tr>
<td> 2 </td>
<td> 10 </td>
</tr>
<tr>
<td> 3 </td>
<td> 15 </td>
</tr>
<tr>
<td> 4 </td>
<td> 20 </td>
</tr>
<tr>
<td> 5 </td>
<td> 25 </td>
</tr>
<tr>
<td> 6 </td>
<td> 30 </td>
</tr>
</table>


===Round order===
{| class="wikitable"
All players roll their dice and check what they rolled.
|-
The first player (randomly selected) starts with an opening bid; he proclaims a die value and the amount of dice in the playfield having this exact value. He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.
! No. Players
! No. Dice
|-
| 2
| 10
|-
| 3
| 15
|-
| 4
| 20
|-
| 5
| 25
|-
| 6
| 30
|}


'''Important:''' An opening bid can never begin with a bid of pacos, unless a player is Palifico.
This is important to note at the start of a game, since you'll be making guesses based on all the dice on the table.


After a bid is placed, the turn is passed on to the player on his left, this player has 2 options:
===Playing a Round===
# If he thinks that the last bid was wrong he can say "Dudo" (i doubt)
All players roll their dice, and check to see what they rolled.
# If he thinks the last bid is reasonable, then he must increase the last bid.  
 
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. '''This bid takes into account all of the dice on the table.'''  He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.
 
'''Important:''' An opening bid can never begin with a bid of pacos (ones), unless a player is Palifico (which will be explained later).
 
After a bid is placed, the turn is passed on to the player on his left.  This player has 2 options:
1. If he thinks that the last bid was wrong he can call "Dudo" (i doubt)
2. If he thinks the last bid is reasonable, then he must increase the last bid.


====Option 1: calling Dudo====
====Option 1: calling Dudo====
As soon as Dudo is called all players must reveal their dice. All dice that match the bid are counted.<br/>
 
As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted, including Pacos.<br/>
 
'''The bid is correct''' if the number of dice, with the correct value, is higher or exactly the same as the bid.<br/>
'''The bid is correct''' if the number of dice, with the correct value, is higher or exactly the same as the bid.<br/>
In this case the player who called Dudo was wrong to have doubted and loses one die.<br/>
In this case the player who called Dudo was wrong to have doubted and loses one die.<br/>
For example, let's say Bob calls "Dudo" on Abe's bid of four fives (four dice with the number five showing).  When all the dice are revealed and counted up, there are 3 fives and 2 pacos.  This counts as 5 fives, so Abe was safe with his bid.  Bob loses a die for the rest of the game.
'''The bid is false''' when the number of dice, with the correct value, is lower then the bid.<br/>
'''The bid is false''' when the number of dice, with the correct value, is lower then the bid.<br/>
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.


The moment a player loses his last die, not a single die left in his hand, he is out of the game. From this point on that player does no longer participate in the game.
If Abe has called 6 fives instead of 3 in the same scenario, his bid is over the number of fives in play (only 5).  If this is the case, Abe loses a die instead.
 
The moment a player loses his last die, that player is out of the game.


====Option 2: increasing the bid====
====Option 2: increasing the bid====
To increase a bid a player has to choose one of the following options:
# increase the number of dice, thus the value stays the same
# increase the value on the die, thus the number of dice stays the same


Once a new bid has been established the turn is passed on to the next player to the left etc. When Dudo has been called and a player lost a die, the player that lost his die starts a new round. Or if the player that lost a die lost his last die the player left of the eliminated player starts.
If a player does not want to call Dudo, he has to make a higher bid of his own.  To increase a bid a player has to choose one of the following options:
 
1. increase the number of dice, thus the value stays the same (ex. raising a bid of 2 threes with one of 3 threes)
 
2. increase the value on the die, thus the number of dice stays the same (ex. raising a bid of 2 threes with a bid of 2 fours or 2 sixes)


===Special rules===
3. reset the value on the die by choosing Pacos.  To do this, the number of Pacos bid has to be at least half the number of dice currently bid, rounded up. (ex. replacing a bid of 5 sixes with 3 Pacos)
The side of the die with the paco on is special
This side counts as a joker for the number of eyes when a Dudo is called.


As example: The bid on which a Dudo was called is: 9 dice with a value of 3.  
4. raise the value from a Paco to another number. To do this, the number of dice bid needs to be at least double the number of Pacos plus one. (ex. replacing a bid of 3 Pacos with 7 threes)
<table style="width:300px" border="1">
<caption>''These dice are on the table'' </caption>
<tr><td></td><th colspan="6">Die faces</th></tr>
<tr><th>Player</th><th>Paco</th><th>2</th><th>3</th><th>4</th><th>5</th><th>6</th></tr>
<tr><td>Mike</td><td>1</td><td>2</td><td>1</td><td>0</td><td>0</td><td>1</td></tr>
<tr><td>Lucy</td><td>0</td><td>3</td><td>1</td><td>1</td><td>0</td><td>0</td></tr>
<tr><td>John</td><td>3</td><td>0</td><td>1</td><td>0</td><td>0</td><td>1</td></tr>
<tr><td>Susan</td><td>1</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td></tr>
</table>
  There are thus 4 dice with a value of 3. However, there are also 5 pacos as these count as jokers<br/>we add them to the 4 dice with a value of 3 to get a total of 9 dice with a value of 3. <br/>The Bid is thus valid and the player who called Dudo loses a die.


As pointed out above an opening bid cannot be based on pacos, '''unless''' a player reached Palifico (more below). However, during the game you can make a bid of pacos. This is the only exception to the rule you always have to upbid. As placing a bid of pacos provides a way to decrease the amount of dice. To place a bid with pacos the number of dice is divided in half, rounded up.
Changing the bid to Pacos is a way to make lower die values reachable again, at the expense of quickly raising the number of dice being bid.
  Example: from 9 dice with a value of 3 one can make a bid of 5 <br/> (9/2=4.5 -rounding up->5) dice with a paco.


The Next player can now choose to either
Once a new bid has been established the turn is passed on to the next player to the left, and play continues until someone calls Dudo. When Dudo has been called and a player loses a die, the player that lost his die starts a new round. If the player that lost a die is out, the player to the left of the eliminated player starts the next round instead.
# Increase the number of dice with a paco
# Increase the value on the die. In order to do this his bid of dice must be at least the double amount of the last bid with pacos while adding one extra.
  Example: So from 5 dice with paco he could go to 11 (5*2+1=11) dice with value 3. <br/>(or thus any number of dice exceeding 11)


===Palifico===
===Palifico===
The moment a player has only one die remaining this player has reached Palifico. During the next round the Pacos do not count as jokers and an opening bid with paco's can be placed. '''Important''': during this round the value cannot be increased during bids. Solely the amount of dice can be increased until a Dudo is called. The player loses his Palifico state once the first round where he had a single die ends. Meaning that the next round is a normal round again eventhough the player only has 1 die (if he did not get eliminated).
The moment a player has only one die remaining, this player has reached Palifico. This triggers a special round.  During this round, Pacos no longer count as jokers, and an opening bid can be of Pacos. '''However''': during this round the value on the dice cannot be increased during bids. The value of the dice is locked in until someone calls Dudo. After this round, the game returns to normal, regardless of whether the Palifico player still has one die left.


===Optional rules===
===Optional rules===
<ol>
<ol>
<li>'''Calza!'''<br/>
<li>'''Calza!'''<br/>
A player can call out a Calza (the bid is exact) before a player places a new bid. Everyone around the table, with the exception of the player that placed the last bid, is able to call out calza.
A player can call out a Calza (the bid is exact) before another player places a new bid or calls Dudo. Anyone around the table (except the player who made the bid) is allowed to call out Calza.
If the player that called out Calza was correct he regains one of his lost dice. However, if he was wrong he loses a die. In either case the player who called out Calza will start the new round.
If the player that called out Calza was correct (the bid is exactly the same as the number of dice on the table) he regains one of his lost dice (if the player only had one die, then the next time they fall to having only one die will '''NOT''' trigger another Palifico round.  One per player per game.). However, if he was wrong, he loses a die. In either case the player who called out Calza will start the new round.
</li>
</li>
<li>'''The lost dice are visible'''<br/>
<li>'''The lost dice are visible'''<br/>
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice have yet quite the game and thus what would be the max you could bid.
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice are still in the game, which helps to inform how high one can reasonably bid.
</li></ol>
</li></ol>

Trenutna redakcija s časom 11:18, 21. oktober 2014

Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version. Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.

Whenever we use he it can also be read as she

Rules for Perudo (Asmodée version)

Goal of the Game

Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!

Set up

Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.

A "1" is known as a "Paco". A Paco counts as a wild card or joker - it can count as any other number. (On BGA, the Pacos are birds on the dice.)

Based on the number of players, the game begins with a different number of dice in play at the start:

No. Players No. Dice
2 10
3 15
4 20
5 25
6 30

This is important to note at the start of a game, since you'll be making guesses based on all the dice on the table.

Playing a Round

All players roll their dice, and check to see what they rolled.

The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. This bid takes into account all of the dice on the table. He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.

Important: An opening bid can never begin with a bid of pacos (ones), unless a player is Palifico (which will be explained later).

After a bid is placed, the turn is passed on to the player on his left. This player has 2 options:

1. If he thinks that the last bid was wrong he can call "Dudo" (i doubt)
2. If he thinks the last bid is reasonable, then he must increase the last bid.

Option 1: calling Dudo

As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted, including Pacos.

The bid is correct if the number of dice, with the correct value, is higher or exactly the same as the bid.
In this case the player who called Dudo was wrong to have doubted and loses one die.

For example, let's say Bob calls "Dudo" on Abe's bid of four fives (four dice with the number five showing). When all the dice are revealed and counted up, there are 3 fives and 2 pacos. This counts as 5 fives, so Abe was safe with his bid. Bob loses a die for the rest of the game.

The bid is false when the number of dice, with the correct value, is lower then the bid.
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.

If Abe has called 6 fives instead of 3 in the same scenario, his bid is over the number of fives in play (only 5). If this is the case, Abe loses a die instead.

The moment a player loses his last die, that player is out of the game.

Option 2: increasing the bid

If a player does not want to call Dudo, he has to make a higher bid of his own. To increase a bid a player has to choose one of the following options:

1. increase the number of dice, thus the value stays the same (ex. raising a bid of 2 threes with one of 3 threes)

2. increase the value on the die, thus the number of dice stays the same (ex. raising a bid of 2 threes with a bid of 2 fours or 2 sixes)

3. reset the value on the die by choosing Pacos. To do this, the number of Pacos bid has to be at least half the number of dice currently bid, rounded up. (ex. replacing a bid of 5 sixes with 3 Pacos)

4. raise the value from a Paco to another number. To do this, the number of dice bid needs to be at least double the number of Pacos plus one. (ex. replacing a bid of 3 Pacos with 7 threes)

Changing the bid to Pacos is a way to make lower die values reachable again, at the expense of quickly raising the number of dice being bid.

Once a new bid has been established the turn is passed on to the next player to the left, and play continues until someone calls Dudo. When Dudo has been called and a player loses a die, the player that lost his die starts a new round. If the player that lost a die is out, the player to the left of the eliminated player starts the next round instead.

Palifico

The moment a player has only one die remaining, this player has reached Palifico. This triggers a special round. During this round, Pacos no longer count as jokers, and an opening bid can be of Pacos. However: during this round the value on the dice cannot be increased during bids. The value of the dice is locked in until someone calls Dudo. After this round, the game returns to normal, regardless of whether the Palifico player still has one die left.

Optional rules

  1. Calza!
    A player can call out a Calza (the bid is exact) before another player places a new bid or calls Dudo. Anyone around the table (except the player who made the bid) is allowed to call out Calza. If the player that called out Calza was correct (the bid is exactly the same as the number of dice on the table) he regains one of his lost dice (if the player only had one die, then the next time they fall to having only one die will NOT trigger another Palifico round. One per player per game.). However, if he was wrong, he loses a die. In either case the player who called out Calza will start the new round.
  2. The lost dice are visible
    When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice are still in the game, which helps to inform how high one can reasonably bid.