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Gamehelptokaido: Razlika med redakcijama

Iz Board Game Arena
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m (added cherry tree card number)
 
(19 vmesnih redakcij 6 uporabnikov ni prikazanih)
Vrstica 1: Vrstica 1:
== Object of the game ==
==  Objective of the game ==
The players are travelers in Japan. They will follow the prestigious Tokaido and try to make this journey as rich an experience as possible.
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.


To do this, they will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.
==Playing the game==
 
 
==Playing the game==
The player whose Traveler is farthest behind on the road is the player who takes the next turn.
The player whose Traveler is farthest behind on the road is the player who takes the next turn.


This player must move his Traveler forward to the open space of his choice, freely passing over one or more open spaces.
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.


Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.
Vrstica 15: Vrstica 12:


==Description of the spaces==
==Description of the spaces==
'''Farm'''
: The player earns 3 coins.
'''Hot Spring'''
: The player takes a Hot Spring card. These cards are worth 2 or 3 points.


''(Standard Option for '''B'''ase Game / Additional Option for '''E'''xpansion Game)''


'''Temple'''


: The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.
===Encounters===


:('''B''') The player draws one Encounter card and receives a bonus:
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.
::* Kuge - Gain 3 coins.
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)
::* Samurai - Gain 3 points.
::* Shokunin - Draw a Souvenir card and score those points.
:: ''New Encounters Promo Cards''
::* ''Itamae - Pay a coin to draw a meal card add it if you don't own it and score 6 points.''
::* ''Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.''
::* ''Saru - Draw a Hot Spring card and score those points.''
::* ''Takuhatsuso - Pay a coin and score 4 points.''
:('''E''') Pay 1 coin and draw a Calligraphy card (counts for ''Chatterbox'' accomplishment) and gains end game bonuses:
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.
::* Fasting - Score 3 points for each uneaten meal at the Inn.
::* Foresight - 2 points per coin.
::* Nostalgia - 2 points for each Legendary Object and 1 point per Souvenir.
::* Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.


'''Encounters'''


: The player draws one Encounter card and receives a bonus:
===Farm===
:* Shokunin - one Souvenir
:* Annaibito - one Panorama
:* Samurai - 3 points
:* Kuge - 3 coins
:* Miko - 1 point and 1 coin to the Temple (from the bank)


:('''B''') The player earns 3 coins.
:('''E''') Player gambles 2 coins; (X= Loses coins, 1= Recovers coins, 2/3/3/4= Gains double that many coins).


'''Village'''


: The player draws 3 Souvenir cards and can purchase one or more of these cards.
===Hot Springs===


: Each Souvenir belongs to one of 4 types: small objects, clothing, art, and food & drinks.
:('''B''') The player takes a Hot Spring card. These cards are worth 2 or 3 points.
:('''E''') Pay 1 coin for a Bath House card worth 4 points (counts for ''Bather'' accomplishment).


: Souvenirs cost 1, 2 or 3 coins. They are worth 1, 3, 5 or 7 points depending on the actual Souvenirs in a player’s collection.


: As you purchase Souvenir cards, group them into sets; each set can contain only one Souvenir of each type.
===Panorama===
:* The first Souvenir in a set is worth 1 point.
:* The second Souvenir in a set is worth 3 points.
:* The third Souvenir in a set is worth 5 points.
:* The fourth Souvenir in a set is worth 7 points.


:('''B''') There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Paddy) sections.
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.
:('''E''') A player may instead take a Cherry Tree and gain 2 points and 1 coin. (''There are 6 Cherry Tree cards.'')


'''Panorama'''


: Panoramas are made of 3, 4 or 5 sections.
===Temple===


: When a player stops on a Panorama Station, if he doesn’t yet have any Panorama cards of this type, he takes a Panorama card of value « 1 ».
:('''B''') The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.
:('''E''') Pay 1 coin to take one of the available Amulet cards.
::* Vitality - Take another turn when in the lead.
::* Fortune - Roll the fortune die and gain 0-4 coins.
::* Health - Take both options at your location.
::* Friendship - Share a single space occupied by another traveler.
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.


: Otherwise, he takes the next number in ascending order and scores a number of points equal to the value of the card.


: '''NOTE:''' Each traveler can create only a single panorama of each type; a traveler who completes a panorama can no longer stop on the spaces corresponding to that type (Sea, Mountain, or Paddy).
===Village===


:('''B''') The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets. The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.
:('''E''') Acquire a Legendary Object (counts for ''Collector'' accomplishment) for 1-3 coins:
:* Shodo & Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.
:* Buppatsu & Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.
:* Murasame & Masamune - For 3 coins, gain 8 points.


'''Inns'''


: All Travelers must stop at each Inn.
===Inns===


: The Inns are the places where players can buy Meal cards. Meal cards cost 1, 2 or 3 coins and all give 6 victory points.
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.
 
: The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points.  
: The first traveler occupies the space nearest the road, and later travelers form a line after him.
: When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.
 
: As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.
 
:* ''A traveler cannot taste the same culinary specialty twice during their journey.''
: When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1.
:* ''A traveler can never purchase more than one Meal card per Inn.''
 
:* ''A traveler is never obliged to purchase a Meal card.''
: He can then purchase one Meal card of his choice by paying its price.
 
: He adds this card, face up, to his collection and places the remaining cards next to the board, face down.
 
: He then must wait for the other travelers to arrive at the Inn. Upon arrival, each traveler can purchase one of the remaining Meal cards.
 
 
: '''IMPORTANT:'''
:* A traveler cannot taste the same culinary specialty twice during his journey.
:* A traveler can never purchase more than one Meal card per Inn.
:* A traveler is never obliged to purchase a Meal card.


== End of the journey ==
== End of the journey ==
Vrstica 108: Vrstica 107:
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.


----
== Game Options ==
 
'''(Extracted from the English rule book)'''
= Expansions =  
 
== Cross Roads Expansion ==
 
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.
 
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf
 
== The New Encounters ==


This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large
=== Initiation ===
A simplified version with no Travelers and everyone starting with 7 coins.
=== Return Trip ===
Instead of starting on the left side of the board, players move right to left.
=== Gastronomy ===
The first person arriving at an Inn draws one less card, only drawing one card per player.
=== Preparations ===
When leaving the starting Inn, the last player gains two coins, the next gains one coin, the fourth and fifth players each lose a coin.
=== Crossroads ===
This expansion adds a second option at each location (other than the Inns) to choose from when stopping.
=== New Encounters ===
This adds 4 new encounters to the possibilities when on the 'Encounters' space.

Trenutna redakcija s časom 03:56, 7. december 2014

 Objective of the game

The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.

Playing the game

The player whose Traveler is farthest behind on the road is the player who takes the next turn.

This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.

Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.

NOTE: Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.

Description of the spaces

(Standard Option for Base Game / Additional Option for Expansion Game)


Encounters

(B) The player draws one Encounter card and receives a bonus:
  • Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.
  • Kuge - Gain 3 coins.
  • Miko - Add 1 point and 1 coin to the Temple (from the bank)
  • Samurai - Gain 3 points.
  • Shokunin - Draw a Souvenir card and score those points.
New Encounters Promo Cards
  • Itamae - Pay a coin to draw a meal card add it if you don't own it and score 6 points.
  • Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.
  • Saru - Draw a Hot Spring card and score those points.
  • Takuhatsuso - Pay a coin and score 4 points.
(E) Pay 1 coin and draw a Calligraphy card (counts for Chatterbox accomplishment) and gains end game bonuses:
  • Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.
  • Fasting - Score 3 points for each uneaten meal at the Inn.
  • Foresight - 2 points per coin.
  • Nostalgia - 2 points for each Legendary Object and 1 point per Souvenir.
  • Patience - Score 6 points if you are the last to arrive in the last in, otherwise score 2 points.
  • Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.


Farm

(B) The player earns 3 coins.
(E) Player gambles 2 coins; (X= Loses coins, 1= Recovers coins, 2/3/3/4= Gains double that many coins).


Hot Springs

(B) The player takes a Hot Spring card. These cards are worth 2 or 3 points.
(E) Pay 1 coin for a Bath House card worth 4 points (counts for Bather accomplishment).


Panorama

(B) There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Paddy) sections.
When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.
(E) A player may instead take a Cherry Tree and gain 2 points and 1 coin. (There are 6 Cherry Tree cards.)


Temple

(B) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.
(E) Pay 1 coin to take one of the available Amulet cards.
  • Vitality - Take another turn when in the lead.
  • Fortune - Roll the fortune die and gain 0-4 coins.
  • Health - Take both options at your location.
  • Friendship - Share a single space occupied by another traveler.
  • Hospitality - When stoppping at the Inn pay 0 coins for a card.
  • Devotion - When buying something, donate the coins spent to the Temple and earn points.


Village

(B) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different Souvenirs and are grouped in sets. The first Souvenir in each set is worth 1 point, the next is 3 points, then 5 and 7 points.
(E) Acquire a Legendary Object (counts for Collector accomplishment) for 1-3 coins:
  • Shodo & Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.
  • Buppatsu & Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.
  • Murasame & Masamune - For 3 coins, gain 8 points.


Inns

All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.
The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points.
When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.
As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.
  • A traveler cannot taste the same culinary specialty twice during their journey.
  • A traveler can never purchase more than one Meal card per Inn.
  • A traveler is never obliged to purchase a Meal card.

End of the journey

When all of the Travelers have arrived in Edo at the last Inn, the game ends.

The travelers score additional points depending on their ranking as donors to the Temple:

  • The most generous donor scores 10 points.
  • The second scores 7 points.
  • The third scores 4 points.
  • All other donors score 2 points.

Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.

  • Gourmet - the player with the highest total face value of Meal cards.
  • Collector - the player with the most Souvenir cards.
  • Bather - the player with the most Hot Spring cards.
  • Chatterbox - the player with the most Encounter cards.

Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.

Note: If players are tied after the final scoring, then the player with the most achievement cards wins.

Game Options

Initiation

A simplified version with no Travelers and everyone starting with 7 coins.

Return Trip

Instead of starting on the left side of the board, players move right to left.

Gastronomy

The first person arriving at an Inn draws one less card, only drawing one card per player.

Preparations

When leaving the starting Inn, the last player gains two coins, the next gains one coin, the fourth and fifth players each lose a coin.

Crossroads

This expansion adds a second option at each location (other than the Inns) to choose from when stopping.

New Encounters

This adds 4 new encounters to the possibilities when on the 'Encounters' space.