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Gamehelpthroughtheages: Razlika med redakcijama
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Brez povzetka urejanja |
Brez povzetka urejanja |
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(6 vmesnih redakcij 2 uporabnikov ni prikazanih) | |||
Vrstica 1: | Vrstica 1: | ||
During your turn, you may spend your ''' | During your turn, you may spend your '''actions points''' to: | ||
* pick cards from the card rows (if you have room in your hand) | * pick cards from the card rows (if you have room in your hand) | ||
* play cards to your tableau | * play cards to your tableau | ||
* increase your population | * increase your population | ||
* build/upgrade farms, mines, or urban buildings | * build/upgrade farms, mines, or urban buildings | ||
* | * build/upgrade military units | ||
'''Yellow counters''' represent your population. They can be in one of three places: | '''Yellow counters''' represent your population. They can be in one of three places: | ||
* on your | * on the cards on your tableau | ||
* on your available | * on your available worker pool | ||
* on your "yellow bank" -- when this is empty, you can no longer increase your available population | * on your "yellow bank" -- when this is empty, you can no longer increase your available population | ||
'''Blue counters''' represent food or resources. They can be in two places: | '''Blue counters''' represent food or resources. They can be in two places: | ||
* on your farms or mines | * on your farms or mines | ||
* on your "blue bank" -- when this is empty, you can no longer produce | * on your "blue bank" -- when this is empty, you can no longer produce food or resources | ||
Building up your civilisation: | Building up your civilisation: | ||
* | * '''Food''' lets you move workers from your yellow bank to your available worker pool. | ||
* | * '''Resources''' let you move workers from your available worker pool to a card on your tableau. | ||
* | * '''Science''' (light bulbs) lets you move cards from your hand to your tableau. | ||
* When your population grows, you will need to produce more ''happiness'' or your workers will stop working. | * When your population grows, you will need to produce more '''happiness''' or your workers will stop working. | ||
* Producing ''culture'' will earn you victory points. | * Producing '''culture''' will earn you victory points. | ||
* Producing more ''military strength'' will protect you from raids or wars. | * Producing more '''military strength''' will protect you from raids or wars. | ||
There are 3 versions of ''Through the Ages'': | There are 3 versions of ''Through the Ages'': | ||
Vrstica 27: | Vrstica 27: | ||
* ''Advanced'' plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption | * ''Advanced'' plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption | ||
* ''Complete'' plays through Age III, and introduces wars | * ''Complete'' plays through Age III, and introduces wars | ||
In the Advanced and Complete games, '''additional points are scored at the end of the game''' according to special event cards. But at the end of the Simple game, additional points are scored the same way every game: | |||
* 2 culture scored per 1 Strength (military) | |||
* 2 culture scored per Happy Face | |||
* 2 culture scored per level 1 technology in play | |||
* 1 culture scored per food or resource production per turn | |||
* 1 culture scored per 1 Science Rating (science gained per turn) |
Trenutna redakcija s časom 06:28, 23. avgust 2014
During your turn, you may spend your actions points to:
- pick cards from the card rows (if you have room in your hand)
- play cards to your tableau
- increase your population
- build/upgrade farms, mines, or urban buildings
- build/upgrade military units
Yellow counters represent your population. They can be in one of three places:
- on the cards on your tableau
- on your available worker pool
- on your "yellow bank" -- when this is empty, you can no longer increase your available population
Blue counters represent food or resources. They can be in two places:
- on your farms or mines
- on your "blue bank" -- when this is empty, you can no longer produce food or resources
Building up your civilisation:
- Food lets you move workers from your yellow bank to your available worker pool.
- Resources let you move workers from your available worker pool to a card on your tableau.
- Science (light bulbs) lets you move cards from your hand to your tableau.
- When your population grows, you will need to produce more happiness or your workers will stop working.
- Producing culture will earn you victory points.
- Producing more military strength will protect you from raids or wars.
There are 3 versions of Through the Ages:
- Simple plays through Age I
- Advanced plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption
- Complete plays through Age III, and introduces wars
In the Advanced and Complete games, additional points are scored at the end of the game according to special event cards. But at the end of the Simple game, additional points are scored the same way every game:
- 2 culture scored per 1 Strength (military)
- 2 culture scored per Happy Face
- 2 culture scored per level 1 technology in play
- 1 culture scored per food or resource production per turn
- 1 culture scored per 1 Science Rating (science gained per turn)